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A facepalm moment-if not for my forehead being blocked by the headset. Later in the game the character which betrayed you, held your friend at gunpoint, and which you shot in recompense, returns as a friendly ally of the group with no acknowledgement that any of this happened. At one point a character which is supposedly friendly takes another character hostage by gunpoint as they attempt to escape, you are instructed to gun them down with a. Characters you’re ostensibly supposed to care about feel like nothing more than caricatures. To top things off, the game’s writing is usually cheesy and at times cringeworthy.
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It certainly doesn’t help that the majority of these sequences ignore best practices for VR comfort (more on that in the comfort section below)-but at least you can skip them if you are sensitive to motion. It feels very much like the sequences in the game were picked not because they specifically supported fun VR gameplay, but because they checked the box of what someone imagined would be ‘cool to do’ in a WWII VR shooter. Unfortunately most of the sequences lack the kind of polish that would make them truly fun or challenging, with many moments relying on aiming turrets with a face-cursor and micro-managing the player’s every move.
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The game’s persistent shooting gallery is interspersed with a good number of set-piece sequences designed to deliver epic WWII scenarios like commanding a tank, sinking a submarine, or charging the beach at Normandy. Unfortunately Medal of Honor: Above and Beyond also falters here, as the game constantly-and I mean constantly-resorts to simply spawning enemies around corners and throwing them at you, room after room after room. They always know exactly where you are, but either miss you completely or snipe you to death through a bush-leaving little room for tension in combat.Įven with such issues, a game could still be fun as long as it has a dynamic sandbox and supplies the player with interesting combat scenarios. It doesn’t help that the enemy AI is daft and their lethality feels highly binary. After you’ve killed one soldier, you’ve killed them all-which makes killing hundreds throughout the game a dull affair. Outside of that, which weapon you choose has almost no impact on gameplay. While there’s a large arsenal of weapons on the surface, the only real choice is whether you’re going to use a close range gun or a long range gun. But the game’s enemies have effectively zero variability from one to the next, neither in the way they approach you or the way you approach them. With imaginative weapons and interesting enemies, that wouldn’t necessarily be a bad thing. Medal of Honor: Above and Beyond is a shooting gallery at heart. Medal of Honor: Above and Beyond Details: Unfortunately, outside of a competent multiplayer component, the game is missing the kind of core gameplay pillars and polish needed to support the bigger picture of a thrilling war adventure in VR. The backing of Facebook’s VR publishing arm, Oculus Studios, and development by a world-renowned game studio, Respawn Entertainment. Medal of Honor: Above and Beyond has seemingly everything going for it.